# About
I’m an artist working primarily with sound and computation. Particularly interested in realtime generative audio, human-machine interaction, and developing more equitable + sustainable infrastructures for arts and living.
# Current Projects
- Despelote - sound design for upcoming video game, releasing 2025 on Xbox, Playstation, Switch and PC. Developing a sound environment using FMOD, Unity & C#, which emphasizes ambiences and dialogue recorded in Quito, Ecuador.
- Herndon Dryhurst Studio - assistance developing upcoming projects and exhibitions using ML audio tools, custom training data, and Holly+. Audio editing and generative art for the Interdependence podcast. Currently we are working on an exhibition premiering 2024 at Serpentine Gallery, UK.
# Recent Projects
- Marianna Simnett - research and training data preparation for the flute opera GORGON, using real-time audio style transfer and voice modeling software. I also managed Holly+ voice implementation for the dog character.
- La Cocina - film, production sound mix. Dir. Alonso Ruizpalacios. Premiered Berlinale 2024
- Loophole - exhibition & film, production sound mix. Dir. Jordan Strafer. Installed 2023 at Secession gallery, Vienna. Video premiere at New York Film Festival, 2023.
- The Sweet East - film, production sound mix. Dir. Sean Price Williams. Premiered Cannes 2023
- Lemon Tree - film, production sound mix. Dir. Rachel Walden. Premiered Cannes 2023
You can find a gear list and some older film & commercial projects here.
Before that, I studied at NYU, and (among many other things) spent a semester at IRCAM, where I developed a style transfer tool using their Mubu suite for audio mosaicing and concatanative resynthesis within Max/MSP – a bit of a precursor to ML tools we have available now.