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despelote
game for pc + consoles
interactive audio design, with a focus on urban ambience reproduction and improvisational dialogue

it features some of the best sound work in recent memory, in the way its real sounds, wavelike, and recorded directly from that central park in Ecuador in the modern day, occasionally wash in and out of your periphery
-chris tapsell, eurogamer

the game is earthy: Its defining sight and sound is perhaps that of scuffing feet on dry grass
-lewis gordon, new york times


Holly Herndon & Mat Dryhurst: The Call
installation at serpentine gallery, london
audio & technical support throughout the project

assisted in building a sacred harp musical score generation model, used as the basis for original compositions recorded by 15 choirs around the UK in 2024
edited and mixed the recordings, producing a dataset of over 6,000 files used to train a choral ai system developed in collaboration with ircam
then helped with the installation, composition and in-person mix, using a 60+ channel object-based d&b audio system